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(Stop updated at Apr.
2004!)
Our aim is to give a satisfied
modeling & rendering design with a prototype to put
complex water system into a modern game. For this stage,
we finished a non-branch river editing system and a
river rendering effect.
We focus more on kernel part,
and the UI prototype was used to demonstrate our ideas.
The design was finished on
Apr, and the implementation was finished in this month.
The whole work takes three members (one full-time
employee, one full-time student, one part-time employee)
seven weeks.
This project is valuable at:
A.
Kernel (the components of modeling and rendering
core which may be transferred)
• River modeling data structure
• Mesh tessellation/simplification and texture
coordinate generation
• Surface rendering
B. Prototype(a
demo framework that shows our ideas and how our kernel
works)
• A simple UI
• Polyline editing
• Error report
• Rendering preview
•
Terrain editing (simulated by change file) and
rendering
Download:
Usage:
Kernel introduction:
(For
MS Confidential, I can not supply any about its details!)
Screen Shots:

Preview of water rendering

Preview of water rendering

River Designing

River rendering in Preview window
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