2004 GPU GHDRC

 

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GPU GHDRC (A research work on HDRC)


High Dynamic Range Compression on Programmable Graphics Hardware

PENG Tao1,2  HU Yaohua2  LI Zaiming1

1.        Communication and Information Engineering Institute of UESTC, ChengDu  610054
2.        Microsoft Research Asia, BeiJing 100080

Abstract  We present a system for compressing high dynamic range images to fit conventional display devices that are only capable of outputting a low dynamic range. In addition to manipulating the gradient field of luminance image by attenuating the large gradients‘ magnitudes, it can preserve fine details, resulting in an image which provokes the same responses as someone would have viewing the scene in the real world. Specifically, with the whole process built on programmable graphics hardware, we present an efficient algorithm based on GPU acceleration and provide a fast dynamic range compression technique. Furthermore, we describe a framework for rendering high dynamic range images in real time. It not only can be used in image based tone mapping but also is able to be a core technique in interactive graphics applications.

Key words  Image Processing, High Dynamic Range Compression, Poisson Equation, Programmable Graphics Hardware

DownLoad:
       I've implemented a demo for GPUGHDRC, which is based on Supra Engine.  For MS Confidential, I can not supply the demo.
       All the algorithms and details of implementation are described in my paper “High Dynamic Range Compression on Programmable Graphics Hardware”(Appeared in Microcomputer Development, Issue 9, 2005).
       Slides: 
GPUGHDRC_slides.pdf

Screen Shot:

GHDRC with parameters in tweaker

GHDRC with parameters in tweaker

work on HDR memorial scène

work on HDR memorial scène

     

 

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Copyright (C) 2005 彭韬(PengTao). All Rights Reserved

上次更新时间 05 年 08 月 17 日