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High Dynamic Range Compression on Programmable Graphics
Hardware
PENG Tao1,2
HU Yaohua2 LI Zaiming1
1.
Communication
and Information Engineering Institute of UESTC, ChengDu
610054
2.
Microsoft
Research Asia, BeiJing 100080
Abstract
We present a system for compressing
high dynamic range images to fit conventional display
devices that are only capable of outputting a low
dynamic range. In addition to manipulating the gradient
field of luminance image by attenuating the large
gradients‘ magnitudes, it can preserve fine details,
resulting in an image which provokes the same responses
as someone would have viewing the scene in the real
world. Specifically, with the whole process built on
programmable graphics hardware, we present an efficient
algorithm based on GPU acceleration and provide a fast
dynamic range compression technique. Furthermore, we
describe a framework for rendering high dynamic range
images in real time. It not only can be used in image
based tone mapping but also is able to be a core
technique in interactive graphics applications.
Key words
Image Processing, High Dynamic Range
Compression, Poisson Equation, Programmable Graphics
Hardware
DownLoad:
I've implemented a demo for GPUGHDRC, which is based on
Supra Engine. For
MS
Confidential, I can not supply the demo.
All the algorithms and details of
implementation are described in my paper “High
Dynamic Range Compression on Programmable Graphics
Hardware”(Appeared in Microcomputer Development, Issue 9, 2005).
Slides:
GPUGHDRC_slides.pdf
Screen Shot:

GHDRC with parameters in tweaker

work on HDR memorial scène
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